Welcome to The Kezia Zone!

Cuphead

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2015-2020

For 5 years I worked at StudioMDHR developing Cuphead and its DLC.

I programmed full boss and platforming levels. I seamlessly implemented art assets and animations in the Unity engine with meticulous detail. I created Unity editor tools for smooth workflow. I was the primary audio programmer and I worked closely with the sound team to implement audio to their specifications.

Check out Cuphead here!